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Streamline Your Unity Project with a Well-Organized Folder Structure

Elanthirayan
Cubed
Published in
3 min readNov 16, 2024

When it comes to game development with Unity, having a clean and well-organized folder structure is crucial for maintaining productivity and reducing complexity. One effective method for organizing your project is by categorizing assets based on their type. This approach helps facilitate easier management and location of various assets as your project grows. In this blog post, we’ll explore a suggested folder structure that categorizes assets by type, making it easier to navigate and maintain your Unity project.

The Proposed Folder Structure

Below is the recommended folder structure, organized by asset type:

Assets
+---Art
| +---Materials
| +---Models
| +---Textures
+---Audio
| +---Music
| \---Sound
+---Code
| +---Scripts # C# scripts
| \---Shaders # Shader files and shader graphs
+---Docs # Wiki, concept art, marketing material
+---Level # Anything related to game design in Unity
| +---Prefabs
| +---Scenes
| \---UI

Explanation of Each Folder

/Assets

This is the root folder where all your game assets reside. Unity automatically creates this folder when you start a new project.

/Art

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Written by Elanthirayan

Technology enthusiast with a passion for VR/AR, ML, and IoT. http://elanthirayanm.github.io/

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